export enum Channel {
    Defult = "default", //默认的通道
}

/**
 * session中自定义数据的key
 */
export enum SessionKey {
    Info = "player_info", //写入session的玩家数据
    RepeatedLogin = 'repeated_login', //时候重复登录
    ChannelName = 'channel_name', //频道名称
}